Posted on August 23rd, 2013 While developing an app that requires an internet connection, it is very important to handle use-cases when the connection is slow or non-existent. To figure out when there’s a bad connection via your code, you can use this great. Once Reachability is implement it, it’s pretty easy to test it by simulating a bad connection on your iPhone or iPhone Simulator if you know what tools to use.
Here is how you can test a your app on different internet connections using your iPhone and iPhone Simulator: How To Simulate a Bad Internet Connection On Your iPhone It’s really easy to simulate a bad internet connection on your iPhone, since all the necessary tools are already built in. Just go to your Settings app, select the Developer setting: Select the Network Link Conditioner Status option: This will take you to a screen to bad network options: Now just select the bad network you want, and start testing how your app works (or doesn’t) in the worst conditions! How To Simulate a Bad Internet Connection in You iPhone Simulator In XCode, go to the Xcode Menu, select Open Developer Tool menu, then select the More Developer Tools option: This will take you to your apple developer account, so you’ll have to sign in.
Once, signed in, download the Hardware IO Tools for Xcode: Once you’ve downloaded the file and gone through the install process, open your System Preferences and drag the Network Link Conditioner.prefPane file into it: Now just open the Network Link Conditioner from your System Preferences at any time to mess with your internet connection 🙂 Note that this will impact your computer internet connection in addition to your iPhone simulator.
15Jan/11 At home, our internet connection tops out around 60KB/sec - which is really hard to readjust to after experiencing the 20+MB/sec awesomeness which the MIT networks deliver. So when I wanted to download the latest iOS SDK, a 3.5Gb file, things weren't as easy as they seemed. First I tried letting our iMac download the file overnight.
It failed at around 1.5Gb. The next night it failed around 2.2Gb. Also, asking Safari or Chrome to restart the download would restart the download from the beginning, clearly not desirable failure. Then I looked into using a download manager (like DownThemAll) for Firefox to run the download (supports chunking the file and multithreading the download) but I got 403 Forbidden errors because Apple runs the download over HTTP and requires cookies.
I would have switched to a torrent, but our ISP here blocks torrent ports. Then, inspired by, I remembered I had my. I turned it on, and ran: wget -cookies=on -load-cookies=cookies.txt -keep-session-cookies -save-cookies=cookies.txt wget was kind enough to follow the redirect and finish the download in a cool 3 minutes. Moved Temporarily Location: following -13:28:40- = `download.action?path=%2Fios%2Fiossdk4.2final%2Fxcode3.2.5andiossdk4.2final.dmg' Resolving adcdownload.apple.com.
Title say all There are two trainer in this file. 1: EternalFlame MQ (main trainer) Note: This trainer need [color=#FF0000]the game swf![/color] Game: SWF 9_6_0 Working Hacks: 1:Class hack (only name)__________10:Admin Menu (lot of stuff)___________19:Amour Colour 2:Load Town____________________11: Class ID list (old)__________________20:Credits (gold Hack) 3: Load Shop____________________12:Change name _____________________21:Level Hack 4:Load Class____________________13:Kill Enemy (kill yourself)_____________22 ragon Amulet (gardian Hack) 5:Change Race (only name)________14 ragon (pet and Dragon Rider)_______23: More hack. Ultimate mechquest trainer hack v1 2 download.
It’s good to clear the cache often. When you load the first time, the browser caches everything in order to load faster next time. This will make browser store too much temporary data, which can be the cause of YouTube running slow. If you’ve cached the data, skip this method. If not, clear the cache and see if it works. Question: Q: Very slow download speed in Apple App Store Hi Two days ago I try to update my macbook to the new OS X update via wifi, the download speed is very very slow and it takes over 4 to 5 hours to complete, As I have do the same update before on my Imac with ethernet and its very fast, so I think it is my wifi network issue. I am running macOS 10.12.6 and I upgraded XCode 8.3.3 to XCode 9, which included new iOS11 simulators. But the simulators run really slow, much slower than the old ones. Some of them, like the iPhone X simulator are basically unusable. I was wondering if anyone else has the same problem.
Xx.xx.xx.xx, xx.xx.xx.xx Connecting to adcdownload.apple.com xx.xx.xx.xx :80. HTTP request sent, awaiting response. 200 OK Length: 3,782,241,266 (3.5G) application/octet-stream 69% 2,629,919,501 18.27M/s ETA 00:56 Then, after installing lighttpd on my server, I was downloading in five segments at a blazing 30Kb/s. Pausing and resuming the download even worked!
Edit: When I md5'd the downloaded file (a day later!) the checksum didn't match the server checksum. So I ran the unix split utility and divided the.dmg into 500MB chunks - incredibly, these chunks also were failing checksum. I ran split again, dividing into 100MB chunks. The md5s started matching, everything downloaded.I checked all the individual md5s, ran cat to stitch the files back together, checksummed the final.dmg.and it was finally there. That night I uploaded the update to my iPhone app to Apple.