Does your pixel conversion implement by CPU? On my compute, 720p 60pfs, it comsumes a lot of CPU. So I wander if it is possibale to implement by GPU with directx. Yes, my colorspace is YCbCr. I think it is better to use directx built-in functions, it can help me to avoid some compatibility problems. How to convert DirectX.X files for use in games. Hi Simon, thanks for the useful info. It is certainly most helpful! Any dvd cloner platinum for mac cracker. There is an alternative approach for accessing.x model content which might not be that great.cough. but is something that I have done in the past for my sins.
Lists the conversion functions provided by DirectXMath. In this section Topic Description Converts a single-precision floating-point value to a half-precision floating-point value. Converts a stream of single-precision floating-point values to a stream of half-precision floating-point values. Converts a half-precision floating-point value to a single-precision floating-point value. Converts a stream of half-precision floating-point values to a stream of single-precision floating-point values. Converts an angle measured in radians into one measured in degrees. Converts an angle measured in degrees into one measured in radians.
Converts an with float components to an XMVECTOR with int32t components and applies a uniform bias. Converts an with float components to an XMVECTOR with uint32t components and applies a uniform bias. Converts an with int32t components to an XMVECTOR with float components and applies a uniform bias. Converts an with uint32t components to an XMVECTOR with float components and applies a uniform bias. Related topics.