Doom 3: Resurrection of Evil - Fragging Free Mod v1.0. FF has a precise objective: to bring the classic gameplay to the maximum. We've found D3 gameplay good, but it was too slow and static if compared to older id games. Mar 31, 2016 DOOM 3 RESURRECTION OF EVIL. Librivox Free Audiobook. Spirituality & Religion Podcasts. Featured software All Software latest This Just In Old School Emulation MS-DOS Games Historical Software Classic PC Games Software Library. SINGLE PAGE PROCESSED JP2 ZIP download. Download 1 file.
Author: Always looking to improve your Doom3 gaming experience, Dafama2K7 has developed a mod which will allow you Resurrection of Evil fanatics out there to enjoy non-RoE maps, as well as non-RoE mods in the Doom3 Expansion universe! This is great news indeed, as with the installation of this mod, you will now have access to every map, both single player and multi-player, that was previously designed exclusively for Doom3: Base. Base4RoE opens up a whole new Doom3 gaming experience, however, it may not be compatible with every map and mods out there, but Dafama2K7 does believe that a great many of them will work problem free! This is definitely worth the price of a free download, so get your copy now, before we are all sold out! Refer to the readme for more information. Author: Always looking to improve your Doom3 gaming experience, Dafama2K7 has developed a mod which will allow you Resurrection of Evil fanatics out there to enjoy non-RoE maps, as well as non-RoE mods in the Doom3 Expansion universe! This is great news indeed, as with the installation of this mod, you will now have access to every map, both single player and multi-player, that was previously designed exclusively for Doom3: Base.
Base4RoE opens up a whole new Doom3 gaming experience, however, it may not be compatible with every map and mods out there, but Dafama2K7 does believe that a great many of them will work problem free! This is definitely worth the price of a free download, so get your copy now, before we are all sold out! Refer to the readme for more information. Author: Dafama makes his return to D3Files, to provide you with his latest and greatest mod which improves the realism and increases your Resurrection of Evil gaming experience!
For those not in-the-know, D3 FullShadows changes your game so that all of the lights in Doom III will throw of shadows, so just like in real life, when light is blocked by a surface, or object, there is no light cast past it. The change in this version include: Fixed bugs Updated shaders. Note: - This version is for the D3: RoE expansion only, for the Base version, click here. Refer to the readme for additional information.
Author: Dafama makes his return to D3Files, to provide you with his latest and greatest mod which improves the realism and increases your Resurrection of Evil gaming experience! For those not in-the-know, D3 FullShadows changes your game so that all of the lights in Doom III will throw of shadows, so just like in real life, when light is blocked by a surface, or object, there is no light cast past it. The change in this version include: Fixed bugs Updated shaders.
Note: - This version is for the D3: RoE expansion only, for the Base version, click here. Refer to the readme for additional information. Author: For all of the RoE lovers out there, you choices for maps and mods just increased! There are a lot of mods out there that are designed to bring elements of Doom3 Base to the expansion, Resurrection of Evil, as gamers like to have features from one put into the other; However, sometimes, this is not enough.If you're one of these people that are always looking for something new and interesting to give your Doom 3 universe a little more excitement, then this mod is for you!
The D3 to RoE mod is aptly named, as it allows you to play Doom 3 Base mods with the Ressurection of Evil expansion; Dafama2K7 has stated that this mod may not work with every mod out there, but there should be little to no issues with the majority of them! The RoE universe just got a lot more fun with the availability of hundreds of mods and maps, both single-player and multiplayer, that until now, were exclusive to D3Base. Some features/fixes in this version include: Fixed DoubleShotgun compatibility problem. Enhaced weapongrabber. Memory optimizations.
Removed bad particles, FX and materials from the mod. Tested on many previously D3 only mods.
Fixed a number of bugs. Refer to the readme for more information. Author: For all of the RoE lovers out there, you choices for maps and mods just increased!
There are a lot of mods out there that are designed to bring elements of Doom3 Base to the expansion, Resurrection of Evil, as gamers like to have features from one put into the other; However, sometimes, this is not enough.If you're one of these people that are always looking for something new and interesting to give your Doom 3 universe a little more excitement, then this mod is for you! The D3 to RoE mod is aptly named, as it allows you to play Doom 3 Base mods with the Ressurection of Evil expansion; Dafama2K7 has stated that this mod may not work with every mod out there, but there should be little to no issues with the majority of them! The RoE universe just got a lot more fun with the availability of hundreds of mods and maps, both single-player and multiplayer, that until now, were exclusive to D3Base. Some features/fixes in this version include: Fixed DoubleShotgun compatibility problem.
Enhaced weapongrabber. Memory optimizations.
Removed bad particles, FX and materials from the mod. Tested on many previously D3 only mods. Fixed a number of bugs. Refer to the readme for more information.
Author: With the release of the updated (D3: Base) Double NG (v2.5c), the Resurrection of Evil gamers were targeted next; Taking a break from working on mods that purely tweak the bejesus out of the Doom III engine to give you the best gaming experience, Dafama2K7 has been in contact with Mausus Atlas and has procured his permission to update his wildly popular single-player mod: Double (2.1 Final). Some features of this mod include: Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses.
Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though).which remains true today, however, since Defama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.5 for both Base and RoE has been released!
Some of the new features now included are: Optional.zip's that can be renamed to.pk4's to be activated. Enabling alternative optional skins.
Black & White old movie look alike. More spectacular but plastic look alike environment.
Better monsterdemonbase A.I. Bettered weapons (some weapons now are more Q4 like!). Different color GUIS! Plasma-Gun bounce effect, new blue smoke FX. BFG Double Fire, new green smoke FX.
Machine-Gun & Chain-Gun faster fire rate. ChainSAW, Fists and Flashlight quicker fire rate! Machine-gun, Shotgun & Pistol can enable now a mounted flashlight with Reload key. Action nonstop with Random zombies spawn! Many small tweaks & in-game improvements. Fixed some small bugs.
Refer to the readme for additional information. Author: With the release of the updated (D3: Base) Double NG (v2.5c), the Resurrection of Evil gamers were targeted next; Taking a break from working on mods that purely tweak the bejesus out of the Doom III engine to give you the best gaming experience, Dafama2K7 has been in contact with Mausus Atlas and has procured his permission to update his wildly popular single-player mod: Double (2.1 Final). Some features of this mod include: Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun). Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon). All effects described above are also enabled in multi-player mode. New sounds for demons and weapons. New skins for demons and some bosses.
Ammo and clip size are always visible in the bottom right part of the HUD. Better contrast for color, more light and more specular effects. Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight. The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it.
There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though).which remains true today, however, since Defama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.5 for both Base and RoE has been released! Some of the new features now included are: Optional.zip's that can be renamed to.pk4's to be activated. Enabling alternative optional skins. Black & White old movie look alike. More spectacular but plastic look alike environment. Better monsterdemonbase A.I. Bettered weapons (some weapons now are more Q4 like!).
Different color GUIS! Plasma-Gun bounce effect, new blue smoke FX. BFG Double Fire, new green smoke FX. Machine-Gun & Chain-Gun faster fire rate.
ChainSAW, Fists and Flashlight quicker fire rate! Machine-gun, Shotgun & Pistol can enable now a mounted flashlight with Reload key. Action nonstop with Random zombies spawn! Many small tweaks & in-game improvements.
Fixed some small bugs. Refer to the readme for additional information. Author: Here is something that will bring a smile to the faces of all of the Resurrection of Evil lovers out there.and this is something a lot of you GreenTech fans out there have been waiting for! As the original developer is no longer updating or supporting this mod, the torch has been handed on to another, so that your Doom III gaming experience will only get better!
Dafama2K7 has received permission from Gyppi to update his previously released works: 'Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me.' .So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in 2005! GreenTech is a graphic mod developed for Doom3 that enhances your gaming experience with new graphic effects never seen before in Doom! Author: Here is something that will bring a smile to the faces of all of the Resurrection of Evil lovers out there.and this is something a lot of you GreenTech fans out there have been waiting for! As the original developer is no longer updating or supporting this mod, the torch has been handed on to another, so that your Doom III gaming experience will only get better! Dafama2K7 has received permission from Gyppi to update his previously released works: 'Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me.' .So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in 2005!
GreenTech is a graphic mod developed for Doom3 that enhances your gaming experience with new graphic effects never seen before in Doom! Author: Dafama2K7 has received permission from Gyppi to update his previously released works: 'Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me.' .So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in January of 2006! Some of the features included in this mod are: Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III: Resurrection of Evil as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects.remember, the object of any game is to win! It is important to reiterate, updated versions are not supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. Changes made by Dafama2K7 in this unofficial version include: Added files, such as: Shaders Particles FX Fixed mounted flashlight issues Fixed weapons scripts bugs Increased damage for plasmagun More Special FX and dynamic lights for all weapons Better A.I. For monsters And more!
Refer to the readme for more information. Author: Dafama2K7 has received permission from Gyppi to update his previously released works: 'Hello, i have talked with GTX & GreenTech developer Gyppi and he said that it let's me to publish and update they're mods as longe as i clearly state that he no longer supports or will support any of the latest updates made by me.' .So it is with great anticipation that I bring to you the first updated version of this mod since the last official release in January of 2006!
Some of the features included in this mod are: Bloom shader Parallax mapping RealMetal Ex (it's a new version of RM, not a revision) Self-shadows Weapons reflection Distance glow Simple effect like sparks Wall/floor reflection Be prepared to see Doom III: Resurrection of Evil as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects.remember, the object of any game is to win! It is important to reiterate, updated versions are not supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always. Changes made by Dafama2K7 in this unofficial version include: Added files, such as: Shaders Particles FX Fixed mounted flashlight issues Fixed weapons scripts bugs Increased damage for plasmagun More Special FX and dynamic lights for all weapons Better A.I. For monsters And more!
Refer to the readme for more information. Author: Another great mod comes our way from the talent of Dafama2K7; Something to note about this download, is that it is for Resurrection of Evil only, for the Doom III Base version, click here.it is, however, not compatible with other mods. View is for people who want to play an intense, hard game with more realism, and going with the realism theme, there is no unlimited ammo here; The laser sights can be useful, but you can lose your aim at rapid fire. Some fixes/changes of this vedrsion include: Added smart A.I. For Imps, Vulgars, Maggots, Trites, Cherubs.
Fixed Blood decals for Plasmagun. Fixed CrossHair & balanced Laser Sights size. Added Predator feature to the chaingun! Fixed small & big bugs.
You'll notice that there are no crosshairs in the game when this mod is installed, this is due to the introduction of the laser sights; Most of them will even glow to give you enough lighting in the dark, but not enough to make you fell like you are cheating, Something else that will raise your eyebrows the fact that the developer has also increased the visuals to a higher level, although, to enjoy this, you will need a PC that can run it. Refer to the readme for more information. Author: Another great mod comes our way from the talent of Dafama2K7; Something to note about this download, is that it is for Resurrection of Evil only, for the Doom III Base version, click here.it is, however, not compatible with other mods. View is for people who want to play an intense, hard game with more realism, and going with the realism theme, there is no unlimited ammo here; The laser sights can be useful, but you can lose your aim at rapid fire. Some fixes/changes of this vedrsion include: Added smart A.I. For Imps, Vulgars, Maggots, Trites, Cherubs. Fixed Blood decals for Plasmagun.
Fixed CrossHair & balanced Laser Sights size. Added Predator feature to the chaingun! Fixed small & big bugs. You'll notice that there are no crosshairs in the game when this mod is installed, this is due to the introduction of the laser sights; Most of them will even glow to give you enough lighting in the dark, but not enough to make you fell like you are cheating, Something else that will raise your eyebrows the fact that the developer has also increased the visuals to a higher level, although, to enjoy this, you will need a PC that can run it. Refer to the readme for more information. Author: Another great mod comes our way from the talent of Dafama2K7; Something to note about this download, is that it is for Resurrection of Evil only, for the Doom III Base version, click here.it is, however, not compatible with other mods. View is for people who want to play an intense, hard game with more realism, and going with the realism theme, there is no unlimited ammo here; The laser sights can be useful, but you can lose your aim at rapid fire.
Some features of this mod include: Better and much powerfull weapons Double Barrel now supported for both D3 & ROE! Double Barrel Auto-Reload Now all weapons have MuzzleFlash without lossing the Laser Sights Red brilliant Vulgar skin Added new shaders Fixed bugs You'll notice that tere are no crosshairs in the game when this mod is installed, this is due to the introduction of the laser sights; Most of them will even glow to give you enough lighting in the dark, but not enough to make you fell like you are cheating, Something else that will raise your eyebrows the fact that the developer has also increased the visuals to a higher level, although, to enjoy this, you will need a PC that can run it. Refer to the readme for more information. Author: Another great mod comes our way from the talent of Dafama2K7; Something to note about this download, is that it is for Resurrection of Evil only, for the Doom III Base version, click here.it is, however, not compatible with other mods. View is for people who want to play an intense, hard game with more realism, and going with the realism theme, there is no unlimited ammo here; The laser sights can be useful, but you can lose your aim at rapid fire. Some features of this mod include: Better and much powerfull weapons Double Barrel now supported for both D3 & ROE! Double Barrel Auto-Reload Now all weapons have MuzzleFlash without lossing the Laser Sights Red brilliant Vulgar skin Added new shaders Fixed bugs You'll notice that tere are no crosshairs in the game when this mod is installed, this is due to the introduction of the laser sights; Most of them will even glow to give you enough lighting in the dark, but not enough to make you fell like you are cheating, Something else that will raise your eyebrows the fact that the developer has also increased the visuals to a higher level, although, to enjoy this, you will need a PC that can run it.
Refer to the readme for more information.
By Published Version tested PC In an era when most publishers are content to churn out annual expansion packs masquerading as full sequels, it's heartening when they're honest enough to actually put the real thing on the shelves. You know that with an expansion pack you're getting essentially more of the same and it doesn't matter, because that's pretty much all you want; an expansion of the game you love. The trade off, though, is that historically this extra content is farmed out to another developer to basically make more maps with the same game engine - albeit a team that's normally not quite as talented as the game's creators.
But we're dealing with id here, a company not exactly in a hurry to churn out games before they're ready, and its choice of Nerve to produce Resurrection Of Evil was evidently an astute one. This is no slapdash rush job to appease the faithful, but a genuinely high class next episode that neatly moves the Doom III story on to a satisfying degree.
Set two years after the epic climax of Doom III, a UAC satellite monitoring Mars detects a beacon still emitting a signal from Site 1 - apparently a 'long forgotten' facility that existed before the invasion. A 'massive' research and security team lead by the (predictably massive-breasted) Dr. Elizabeth McNeil has foolishly been sent to the red planet to investigate in some hare-brained attempt to discover a bit more about the ancient civilisation that once lived on Earth's neighbour. Greedy, ugly profiteering ahoy. What did they expect to find two years after the entire UAC dig site was spectacularly wiped out? A few skeletons and some charred shattered remains?
Maybe the presence of hell itself on the red planet two years back might have given them the impetus to stay the hell away, but there you are, an innocent Marine combat engineer wandering the lonely tomb only to find yourself uncovering an ancient artefact and opening up a portal to hell itself. Cue violent attacks from floating flaming skulls and assorted minions from hell. Best saddle up. Taking my cynical hat off for a moment, the plot may well resemble Swiss cheese, but it's not that it really matters about ten seconds into the proceedings. You're simply there wanting ten more hours of Doom III action and that's what you're damn well getting, soldier.
Doing the resurrection shuffle. Fittingly for a game involving Satan's spawn, Resurrection Of Evil starts off like a house on fire.
Stolen mercilessly from Half-Life 2, the first new toy you get to play with is the Ionized Plasma Levitator, or 'The Grabber', or, more accurately, the game's Gravity Gun. Working in a virtually identical manner to Valve's creation you can pick up and lob small to medium-sized objects at enemies, or in some cases pick up the enemies themselves and propel them (such as the flaming skulls) to their instant doom.
You can't, however, chop zombies' heads off with handily placed saw blades, so minus points for that particular oversight. Alongside that particular novelty you also get the double whammy of the Double Barrelled Shotgun and The Artifact.
The former simply arrives for no good reason other than to sate the needs of Doom II nostalgists (and is mightily powerful, make no mistake), but the latter is probably the key new addition to the entire package. This hideous beating heart tempted the UAC back to Mars in the first place, with archaeologists reasoning that it's somehow tied to the three demons who pursue it. Well that's just great.
Why not send an innocent Marine armed only with a shotgun and a pistol down to Mars to fight off immensely powerful demons in the name of science? But it turns out they were right about this curious thingum enabling the bearer to do 'extraordinary things': Doom III, meet my good old friend Bullet Time. I'm sure you'll get along well. Plays a mean organ. And indeed they do. Basically, whipping out your pulsing 'organ' (for want of better imagery) and hitting the fire button slows down time for a good 15 seconds or so (up to a maximum of three times), allowing you to whip around and cap everything in sight before it can so much as blink - especially useful in some otherwise impossible boss encounters. As you progress The Artifact enables you to also go 'Berserk' and run around punching everything to death in one hit, and latterly makes you temporarily invincible, which all comes in handy from time to time.
Interestingly, the ammo for your hearty toy involves picking up the souls of downed former UAC employees which litter the base. At least they didn't die in vain. Much like the original, Resurrection Of Evil is one dark and gloomy game, and creeping around the abandoned base will once again require plenty of switching between the dreaded torch and your weapon as a succession of creatures leap out predictably every time you turn your back. After the experiences of Doom III you simply expect things to leap out at you, and RoE takes just as many opportunities to scare the bejesus out of you.
But is it as scary as Doom III? Arguably no, because by this point you're well and truly conditioned to things that mysteriously jump out of service hatches go 'boo!' And throw fireballs and plasma at you. Besides, when things get truly hairy you simply whip out the Artifact, slow down time and nail them with far more success than before. It's simply not as challenging as it once was, and with far less in the way of exposition, it's arguably not as immersive on a narrative level either.
But likewise it's not as intrusive, so some may actually prefer the more consistent action. Trapped Nerve. It's also a game that largely uses the exact same creatures as previously, meaning there's little sense of the unknown, but what is known is fabulously animated, brutally evil and incredibly detailed. There are one or two new creatures, admittedly, but these are really just variations on what's already there. Nerve tends to save its best moments for the various boss encounters that appear every two hours or so, but, again, your new time-slowing abilities combined with your Grabber make short work of anything the game can throw at you.
Even the final boss was dispatched with relative ease in slow motion, and that, you could argue, was a bit of an anticlimax. It was also bit disappointing to see the typical over-reliance on picking up PDAs to progress through the game. A little more imagination here would have gone a long way, with maybe more puzzles to get stuck into or, you know, any -Ed, a little more narrative interaction rather than this continual reliance on 'find the key to unlock the door'.
But if you're just here to blast through a few more zombies in one of the best looking game engines around then there's no way you can complain too much at what's on offer here. Remember, this isn't a sequel. You pay for more of the same. Aside from the single-player antics there have been a few positive tweaks to the multiplayer experience, which now increases the player count from the miserly four to a more respectable eight, and throws in a CTF mode for good measure. With some decent new maps on offer and the addition of the double barrelled shotgun it's a far more solid multiplayer offering than it was last time, but still not exactly something that will distract you from your online gaming for more than a few hours (or until people work out where the Rocket Launcher is, which as ever kills the fun dead).
And why can't we use the Grabber, eh? Expansion plans On reflection, if you were in the camp that loved Doom III for what it was, warts and all, then you should definitely treat yourself to this well-rounded episode.
It's not offering anything revolutionary, and you could argue that it doesn't fix anything that was wrong with it last time out, but the new toys are a lot of fun, it still stands out for looking absolutely stunning and given that it lasts about as long as most full priced shooters you're getting good value for money. One of the better expansion packs you'll come across, and not the kind of cash in fodder that's often associated with these things.
8 / 10 Doom III: Resurrection Of Evil Kristan Reed Hell's a sunny place this time of year. We recommend a visit.
2005-04-19T09:00:00+01:00 8 10.